
Innovation Partners
To innovate means to collaborate
Partnering with leading providers across the world creates the most innovative and comprehensive workforce transformation and performance improvement results that you need.
GP Strategies’ comprehensive network of strategic performance partners are in these specialty areas:
Accessibility
Enable, validate, and refine learning assets to achieve a globally accessible learning experience
Adaptive Learning
Provide a personalized learning journey, using algorithms and learner inter
Learning path is adjusted based on the learner’s performance on questions or tasks
They may include additional data point beyond right or wrong, such as confidence or challenge level
AI/Automation: Bots
Broad category includes intelligent automation tools and/or Artificial Intelligence design components
Includes chatbots, and robotic process automation tools
These are often pre-programmed responders that react to a specific input
Animation Development
Includes tools designed to create linear animations
Often packaged as video files
Augmented Reality
Include the tools to create augmented reality learning content; applications for augmented experience delivery; live, remote assistance from experts; and robust reporting capabilities to track and monitor success and/or compliance
Platforms often provide learning experiences via existing mobile devices (i.e., tablets, phones)
Badging/Certification
Offer similar functionality to gamified platforms, but emphasis is on the ability to collect and share earned badges
Provide seamless credential authentication and verification across online learning experiences
Enable learners to showcase their qualifications and credentials across all digital platforms
Business/Performance Simulations
Provide simulated experiences for complex business applications or complex machines
Feature a simulation engine, allowing participants to make decisions through a branching or emergent experience
Can include virtual and live elements
Coaching/Mentoring Coordination
Emphasize connections and coordination between individuals and those that can provide input/guidance on a variety of topics
Often include matching services, scheduling and mechanisms
Remove the barriers to establishing coaching and mentoring relationships
Support mentoring relationships as they continue
Includes data collection to provide insight into the effectiveness of a coaching or mentoring program
Cohort-Based, Spaced Learning (Semi-synchronous)
Enable individuals to experience content and socialization in-their-own time and at fixed times within their cohort
Includes cloud-based platforms to deliver a semi-synchronous experience.
Collaboration
Support teams at the point of collaboration and work
Crowdsource
Allow individuals or organizations to coordinate and connect a large, rapidly evolving group of participants’ ideas, votes, and micro-tasks
Curation
Primarily pull-based learning systems, where learners access information as they need
These on-demand experiences often link or point to content hosted elsewhere (e.g. third-party resources, internal intranet resources, LMS, etc.)
Organizations curate content assets to be consumed by learners on demand in journeys often called “learning paths” or “plans”
Dashboard/Analytics
Enable an organization to collect data from a range of sources, compile customized reports, analyze the results, and share visual representations of the data to key stakeholders
Design Thinking
Support the Design Thinking or Collaborative Design processes
Digital Asset Management
Specifically designed to manage digital assets across an organization
Document Management
Focus on the sharing, management, and retention of work documents
Often include workflow automation tools that support the creation, approval, and maintenance of work documents in a validated environment
eLearning Development
Used for creation and packaging of self-paced, asynchronous learning assets
Example: web-based training courses
End-to-End Work-Learning Flow Tools
Provide business owners and learning developers a continuous development experience through policy, procedure, recorded demos, and practice simulations
Specifically cover the process from the creation of policies and procedures through the development of training
Field Certification
Enable a workforce to identify and certify that a specific learner or population has demonstrated mastery of a skill
Provide advanced reporting to provide insights into workforce readiness
Game Platforms
Provide a range of game-based mechanics e.g. Jeopardy applied to learning
Provide access to digestible, familiar games that can be integrated into a learning journey
Often includes reporting and analytics features, e.g. individual
Gamified
Use game mechanics (e.g. points, badges) applied in a learning context
Employed with the goal of increasing learner engagement and promoting retention and, ultimately, application
Job/Skills Analytics
Used to engage and track the talent across an organization
Learners map where skill strengths and gaps match
LCMS
Primarily designed to manage learning assets/content shared across and organization, including, but not limited to the design, development, tracking
LMS
Primarily designed to manage formal learning events in an organization including, but not limited to launching, tracking, and reporting
Media Streaming
Focus on the delivery of rich media across an organization
Host and enable effective sharing of high-bandwidth assets, such as video, across the learning network
Social: 1 to Many
Provide social learning and information sharing through ongoing thread and asynchronous operation
Software, Website or App Simulations
Designed to support learners in using new software, websites, or apps
– Create step-by-step guidance assets
– Often include features that automate the creation processes
Survey Tools
Designed to: Collect feedback or insights from a target audience
Often provide some analysis/scoring of results and trends
Test Engines
Designed to provide level 2 testing(pre and post-tests) for a population
Cloud-based
Can be linked to/from other learning events to deliver validated tests, capture results for each learner
Common features include question banks, item analysis, advanced reporting
Tools can be stand-alone or bundled with other platforms such as an LMS
Video Development
Includes tools designed for the creation of video outputs
Can include the remote capture, live capture, and post-production
Video-based Coaching
Include tools that enable a learner to submit and receive feedback from peers, SMEs, and facilitators primarily through recorded video
Interactions are easily uploaded, distributed, tracked, and evaluated
Virtual Reality
Includes the tools to create and/or host Virtual Reality learning content
Hosting platforms often provide robust reporting dashboards and cross-platform communication
May require additional equipment for fully immersive VR experiences
Virtual Sales
Focus on the enabling the virtual sales environment
Provide a workflow support the sales process, including delivering learning and performance support at the point of need
Virtual/Live Event
Includes platforms that provide a toolset designed to support an event with a discrete event with a virtual or a hybrid of live and virtual experience
Can include a range of features such as registration management, schedule management, live streaming, incentive tracking, document sharing, social components, and archival
Webinar/VILT
Designed to deliver live content virtually
Many of these platforms include participant interaction features, such as whiteboards, polling, annotation, and breakout rooms